The other day (October 31), I finally posted the old 2010 version of "Memoirs of an Angel," which has been sitting around collecting dust on my computer for the last two years. Though it was technically finished, I never posted it as a "completed game" because, first of all, I never got all the CGs I wanted, and second, because I started working on the remake almost immediately.
My full
rant notes and details about the game can be found
here, but the short version is that I was digging around for something and found the original "Memoirs" game on my backup drive, so I decided to dust it off, fix it up, and finally release it to the public. Major fixes include: reworking the code so that it's more "skip-friendly" (and the same text isn't repeated 10 times), replacing Duren's and Nefferon's sprites with the improved versions from the remake (no more ugly yellow raincoat for Neffy), adding a system to change Zuleika's outfit color and equip accessories unlocked in past playthroughs, making the dancing mini-game slightly more difficult based on feedback, making the character profiles more legible and adding credits to all outside artists' work, and restoring the audio to its original quality after I had significantly lowered the quality for previous versions.
A screenshot from the recently re-released Memoirs of an Angel (2010)
I hadn't expected much of a response since, again, this is just the old game, and honestly, the remake is/will be so much better that playing through the old game makes me laugh at how bad it is (at least compared to what I can do now). But to my surprise, I've had a pretty overwhelmingly positive response, and it was brought to my attention that a blurb for my game has even been posted on the
English Otome Games Tumblr. Upon doing a search, I found a few other reviews for my game as well! It makes me happy to see that people like my game, but it definitely puts pressure on me to finish the remake, haha. I guess I better get on that, lest I incur the wrath of the fans...
In other news...
I've outlined every event for the first two weeks of the game (out of about two months) and am slowly starting to put "W.I.S.H" into Ren'py. So far, I've programmed all of the characters' sprites, including the main character's customizable sprite. I've decided to add multiple colors, but it's hard to find colors that go well with Seiko's sprite (I haven't added any for Ein yet). So...we'll see on that front.
I'm still waiting for the lineart for my title screen, but in the meantime, here is a scene from the prologue of the game:
"Look, there's a shooting star!" Well...there will be, once I add one.
I've also started work on a concept for a new game, this time an adult game catering to some certain fetishes. It is about an incubus/succubus (you can choose your gender) named Jade who has recently come of age and realizes that he/she needs to feed off of the sexual energy of others. But Jade can't just randomly walk up to people and say "Let's have sex;" that's just not his/her style. Instead, Jade must
coerce them using other means...like manipulating their dreams, which may not always work out the way he/she wants. To make matters worse, Jade isn't the only sex demon around, and he/she soon finds out that when it comes to rivals, it's thrall or be enthralled! Can Jade navigate his/her life as a sex demon without pissing off friends and family or being made into some succubus' slave? We'll just have to find out. :D
Anyway, "Lustful," as it is tentatively called, may not be popular among my usual audience due to the content, but it's something I've wanted to do for a while (not necessarily with sex demons, though). It won't be nearly as plot-driven as "Memoirs" or "W.I.S.H," and will be mostly for fun. I've already commissioned sketches of the characters from
Rai-Shi (Warning: NSFW), but will probably hold off on seriously working on it until I've made significant progress on "W.I.S.H."