Oct 30, 2011

Travel System

This weekend, I made great progress on town navigation and the travel system. You can now travel to any location on the map flawlessly, and each location is equipped with the proper facilities.

I actually put a lot of thought into what towns would have which of the facilities (because only the capital of each province has all six). All of them have at least a shop and an inn (though the shop items may vary depending on where you are), but for the rest, I had to do a bit of thinking about the provinces themselves - what makes them unique, how religious they are, etc. I might have mentioned that I'd been thinking about that before, but this is where that stuff starts to come into play.

Travel times have also been fully incorporated, which means that the further from your current location you're trying to go, the longer it will take to get there. When you choose a destination on the map, a pop-up will tell you how many days it will take to travel and ask for a confirmation, so if you decide you don't want to go there after seeing how long it'll take, you can cancel. The time component will probably be largely unimportant, but it may come into play with certain quests...none of the major plot quests, so it wouldn't ruin the entire game if you failed to make it in time, but perhaps some companion quests where it might hurt your relationship if you put it off for too long.

There will probably also be other things that will be related to the time factor, namely birthdays. If you give one of your companions a gift on or around their birthday (within a couple weeks), you'll get extra affection with them. On your birthday, if you have enough affection, they'll give you a gift. This will be how you receive the gift accessories mentioned in a previous post.

Anyway...point is, I did good stuff this weekend. If I can work out the background situation and do some writing and finish up the town navigation stuff (i.e. coding the individual locations), I may be ready to release a new, more substantial beta pretty soon. Yay. :)

P.S.: I finished the maid's sprite and named her Ange (might change to Angee later...we'll see).

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